UnityEditor.NetworkManagerEditor.DrawHeader C# (CSharp) 메소드

DrawHeader() 개인적인 정적인 메소드

private static DrawHeader ( Rect headerRect ) : void
headerRect UnityEngine.Rect
리턴 void
        private static void DrawHeader(Rect headerRect)
        {
            GUI.Label(headerRect, "Registered Spawnable Prefabs:");
        }