UnityEditor.MuscleClipEditorUtilities.CalculateQualityCurves C# (CSharp) 메소드

CalculateQualityCurves() 개인적인 메소드

private CalculateQualityCurves ( AnimationClip clip, QualityCurvesTime time, Vector2 poseCurve, Vector2 rotationCurve, Vector2 heightCurve, Vector2 positionCurve ) : void
clip UnityEngine.AnimationClip
time QualityCurvesTime
poseCurve Vector2
rotationCurve Vector2
heightCurve Vector2
positionCurve Vector2
리턴 void
        public static extern void CalculateQualityCurves(AnimationClip clip, QualityCurvesTime time, Vector2[] poseCurve, Vector2[] rotationCurve, Vector2[] heightCurve, Vector2[] positionCurve);
        [MethodImpl(MethodImplOptions.InternalCall)]