internal static GameObjectUtility.ShouldIncludeChildren DisplayUpdateChildrenDialogIfNeeded(IEnumerable <GameObject> gameObjects, string title, string message)
{
if (!GameObjectUtility.HasChildren(gameObjects))
{
return(GameObjectUtility.ShouldIncludeChildren.HasNoChildren);
}
return((GameObjectUtility.ShouldIncludeChildren)EditorUtility.DisplayDialogComplex(title, message, "Yes, change children", "No, this object only", "Cancel"));
}