UnityEditor.GameObjectTreeViewDataSource.GetAdjustedItemDepth C# (CSharp) 메소드

GetAdjustedItemDepth() 개인적인 메소드

private GetAdjustedItemDepth ( bool hasSearchString, int minDepth, int adjPropertyDepth ) : int
hasSearchString bool
minDepth int
adjPropertyDepth int
리턴 int
        private int GetAdjustedItemDepth(bool hasSearchString, int minDepth, int adjPropertyDepth)
        {
            return (!hasSearchString ? (adjPropertyDepth - minDepth) : 0);
        }