public static GetRenderableCenterRecurse ( |
||
go | ||
minDepth | int | |
maxDepth | int | |
리턴 | Vector3 |
public static Vector3 GetRenderableCenterRecurse(GameObject go, int minDepth, int maxDepth)
{
Vector3 zero = Vector3.zero;
float num = GetRenderableCenterRecurse(ref zero, go, 0, minDepth, maxDepth);
if (num > 0f)
{
return (Vector3) (zero / num);
}
return go.transform.position;
}
GameObjectInspector::GetRenderableCenterRecurse ( Vector3 ¢er, |
public static Vector3 GetRenderableCenterRecurse(GameObject go, int minDepth, int maxDepth) { Vector3 zero = Vector3.zero; float renderableCenterRecurse = GameObjectInspector.GetRenderableCenterRecurse(ref zero, go, 0, minDepth, maxDepth); return((double)renderableCenterRecurse <= 0.0 ? go.transform.position : zero / renderableCenterRecurse); }