protected override void SetWindow(ContainerWindow win)
{
base.SetWindow(win);
this.Internal_Init(this.m_DepthBufferBits, this.m_AntiAlias);
if (win != null)
{
this.Internal_SetWindow(win);
}
this.Internal_SetAutoRepaint(this.m_AutoRepaintOnSceneChange);
this.Internal_SetPosition(base.windowPosition);
this.Internal_SetWantsMouseMove(this.m_WantsMouseMove);
this.m_BackgroundValid = false;
}