UnityEditor.ClampVelocityModuleUI.ClampVelocityModuleUI C# (CSharp) 메소드

ClampVelocityModuleUI() 공개 메소드

public ClampVelocityModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
리턴 System
        public ClampVelocityModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "ClampVelocityModule", displayName)
        {
            base.m_ToolTip = "Controls the velocity limit and damping of each particle during its lifetime.";
        }