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UnityEditor
BuildPlayerWindow
IsMetroPlayer
UnityEditor.BuildPlayerWindow.IsMetroPlayer C# (CSharp) 메소드
BuildPlayerWindow 1 문서
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프로젝트 열기: randomize/VimConfig
IsMetroPlayer()
개인적인
정적인
메소드
private
static
IsMetroPlayer
(
BuildTarget
target
) :
bool
target
BuildTarget
리턴
bool
private static bool IsMetroPlayer(BuildTarget target) { return (target == BuildTarget.WSAPlayer); }
BuildPlayerWindow
ActiveBuildTargetsGUI
ActiveScenesGUI
AddCurrentScene
BuildPlayerAndRun
BuildPlayerAndSelect
BuildPlayerWindow
BuildPlayerWithDefaultSettings
CalculateSelectedBuildTarget
FolderIsEmpty
GUIBuildButtons
GetBestStandaloneTarget
GetValidPlatforms
InitBuildPlatforms
IsAnyStandaloneModuleLoaded
IsBuildTargetGroupSupported
IsMetroPlayer
IsWP8Player
OnGUI
PickBuildLocation
RepairSelectedBuildTargetGroup
RestoreLastKnownPlatformsBuildTarget
ShowAlert
ShowBuildPlayerWindow
ShowBuildTargetSettings
ShowOption
UserWantsToDeleteFiles