private void OnDisable()
{
if (this.m_PreviewUtility != null)
{
this.m_PreviewUtility.Cleanup();
this.m_PreviewUtility = null;
UnityEngine.Object.DestroyImmediate(this.m_ShadedMesh, true);
UnityEngine.Object.DestroyImmediate(this.m_GeometryMesh, true);
this.m_GeometryMaterial = null;
if (this.m_WireframeMaterial != null)
{
UnityEngine.Object.DestroyImmediate(this.m_WireframeMaterial, true);
}
}
}