public PluginInfo ( string buildTargetName, UnityEditor.PluginImporter plugin ) : System | ||
buildTargetName | string | |
plugin | UnityEditor.PluginImporter | |
리턴 | System |
public PluginInfo(string buildTargetName, PluginImporter plugin)
{
this.assetPath = plugin.assetPath;
this.assetName = Path.GetFileName(plugin.assetPath);
this.cpuType = plugin.GetPlatformData(buildTargetName, AndroidPluginImporterExtension.cpuTag);
}