public override bool UseItem(Player player)
{
if (player.altFunctionUse == 2)
{
if (player.HasBuff(mod.BuffType("UnPowered")) >= 0)
{
}
else
{
player.AddBuff(mod.BuffType("PowerUnleash"), 1800);
player.AddBuff(mod.BuffType("UnPowered"), 7200);
}
}
return true;
}