public static void StartPanic()
{
if (Liquid.panicMode)
return;
WorldGen.waterLine = Main.maxTilesY;
Liquid.numLiquid = 0;
LiquidBuffer.numLiquidBuffer = 0;
Liquid.panicCounter = 0;
Liquid.panicMode = true;
Liquid.panicY = Main.maxTilesY - 3;
if (!Main.dedServ)
return;
Console.WriteLine("Forcing water to settle.");
}