private static void NetReload() {
Main.ActivePlayerFileData = Player.GetFileData(Main.ActivePlayerFileData.Path, Main.ActivePlayerFileData.IsCloudSave);
Main.ActivePlayerFileData.SetAsActive();
//from Netplay.ClientLoopSetup
Main.player[Main.myPlayer].hostile = false;
Main.clientPlayer = (Player)Main.player[Main.myPlayer].clientClone();
Main.menuMode = 10;
OnModsDownloaded(false);
}