public virtual bool Autoload(ref string name)
{
return mod.Properties.Autoload;
}
private void AutoloadGlobalProjectile(Type type) { GlobalProjectile globalProjectile = (GlobalProjectile)Activator.CreateInstance(type); globalProjectile.mod = this; string name = type.Name; if (globalProjectile.Autoload(ref name)) { AddGlobalProjectile(name, globalProjectile); } }