public Engine(IGame game)
{
_internalReference = this;
_lock = new Object();
m_Graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
m_SceneManager = new Graphical.SceneManager();
m_TrashCompactor = new Tantric.Trash.TrashCompactor();
m_Interpreter = new Tantric.Scripting.CommandInterpreter();
m_Game = game;
Scripting.QuantumLanguage.InitializeLanguage(m_Interpreter);
m_Interpreter.Evaluate("EntryScript");
}