internal override void Execute(Processor processor, ActionFrame frame) {
Debug.Assert(processor != null && frame != null);
switch (frame.State) {
case Initialized:
processor.ResetParams();
processor.InitSortArray();
if (this.containedActions != null && this.containedActions.Count > 0) {
processor.PushActionFrame(frame);
frame.State = ProcessedChildren;
break;
}
goto case ProcessedChildren;
case ProcessedChildren:
if (this.selectKey == Compiler.InvalidQueryKey) {
if (! frame.Node.HasChildren) {
frame.Finished();
break;
}
frame.InitNewNodeSet(frame.Node.SelectChildren(XPathNodeType.All));
}
else {
frame.InitNewNodeSet(processor.StartQuery(frame.NodeSet, this.selectKey));
}
if (processor.SortArray.Count != 0) {
frame.SortNewNodeSet(processor, processor.SortArray);
}
frame.State = ProcessNextNode;
goto case ProcessNextNode;
case ProcessNextNode:
Debug.Assert(frame.State == ProcessNextNode);
Debug.Assert(frame.NewNodeSet != null);
if (frame.NewNextNode(processor)) {
frame.State = PositionAdvanced;
goto case PositionAdvanced;
}
else {
frame.Finished();
break;
}
case PositionAdvanced:
Debug.Assert(frame.State == PositionAdvanced);
processor.PushTemplateLookup(frame.NewNodeSet, this.mode, /*importsOf:*/null);
frame.State = TemplateProcessed;
break;
case TemplateProcessed:
frame.State = ProcessNextNode;
goto case ProcessNextNode;
default:
Debug.Fail("Invalid ApplyTemplatesAction execution state");
break;
}
}
}