private AppendObject3D ( Assimp.Scene scene, Assimp.Node node ) : |
||
scene | Assimp.Scene | |
node | Assimp.Node | |
리턴 |
private SEAObject3D AppendObject3D(Scene scene, Node node)
{
return AppendObject3D(scene, node, null);
}
SEA3DAssimp::AppendObject3D ( Assimp.Scene scene, Assimp.Node node, |