private void copyGameMasterNode_Click(object sender, EventArgs e)
{
if (mSelectedNode != null)
{
CloneDialogCallback callback = new CloneDialogCallback(this, mSelectedNode);
InputDialog dialog = new InputDialog("Clone " + mSelectedNode.Name, "Type name of new node", mSelectedNode.Name, "Clone!");
dialog.SetCallback(callback);
dialog.ShowDialog();
}
}