private ISteamGameServerNetworking_RetrieveDataFromSocket ( SNetSocket_t hSocket, [ pubDest, uint cubDest, uint &pcubMsgSize ) : bool | ||
hSocket | SNetSocket_t | |
pubDest | [ | |
cubDest | uint | |
pcubMsgSize | uint | |
리턴 | bool |
public static extern bool ISteamGameServerNetworking_RetrieveDataFromSocket(SNetSocket_t hSocket, [In, Out] byte[] pubDest, uint cubDest, out uint pcubMsgSize);