ShaderTools.Hlsl.Compilation.Conversion.ClassifyDimensionConversion C# (CSharp) 메소드

ClassifyDimensionConversion() 개인적인 정적인 메소드

private static ClassifyDimensionConversion ( IntrinsicNumericTypeSymbol sourceType, IntrinsicNumericTypeSymbol targetType ) : ConversionTypes
sourceType ShaderTools.Hlsl.Symbols.IntrinsicNumericTypeSymbol
targetType ShaderTools.Hlsl.Symbols.IntrinsicNumericTypeSymbol
리턴 ConversionTypes
        private static ConversionTypes ClassifyDimensionConversion(IntrinsicNumericTypeSymbol sourceType, IntrinsicNumericTypeSymbol targetType)
        {
            var targetDim0 = targetType.GetDimensionSize(0);
            var targetDim1 = targetType.GetDimensionSize(1);
            var sourceDim0 = sourceType.GetDimensionSize(0);
            var sourceDim1 = sourceType.GetDimensionSize(1);

            if ((sourceDim0 == targetDim0 && sourceDim1 == targetDim1) || (sourceDim1 == targetDim0 && sourceDim0 == targetDim1))
            {
                switch (sourceType.Kind)
                {
                    case SymbolKind.IntrinsicMatrixType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicVectorType: // float1x1 => float1
                            case SymbolKind.IntrinsicScalarType: // float1x1 => float
                                return ConversionTypes.SameSizeTruncation;
                        }
                        break;
                    case SymbolKind.IntrinsicVectorType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicMatrixType: // float1 => float1x1
                                return ConversionTypes.SameSizePromotion;
                            case SymbolKind.IntrinsicScalarType: // float1 => float
                                return ConversionTypes.SameSizeTruncation;
                        }
                        break;
                    case SymbolKind.IntrinsicScalarType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicMatrixType: // float => float1x1
                            case SymbolKind.IntrinsicVectorType: // float => float1
                                return ConversionTypes.SameSizePromotion;
                        }
                        break;
                }
            }
            else if ((sourceDim0 == targetDim1 && sourceDim1 == targetDim0) || (sourceDim1 == targetDim0 && sourceDim0 == targetDim1))
            {
                switch (sourceType.Kind)
                {
                    case SymbolKind.IntrinsicMatrixType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicVectorType: // float3x1 => float1
                                return ConversionTypes.DimensionTruncation;
                        }
                        break;
                    case SymbolKind.IntrinsicVectorType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicMatrixType: // float3 => float3x1
                                return ConversionTypes.ScalarPromotion;
                        }
                        break;
                }
            }
            else if (sourceDim0 == 1 && sourceDim1 == 1)
            {
                // float => float2x4
                // float => float2
                // float1 => float2
                return ConversionTypes.ScalarPromotion;
            }
            else if ((sourceDim0 >= targetDim0 && sourceDim1 >= targetDim1) || (sourceDim1 >= targetDim0 && sourceDim0 >= targetDim1))
            {
                switch (sourceType.Kind)
                {
                    case SymbolKind.IntrinsicMatrixType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicMatrixType:
                                if (sourceDim0 > targetDim0 && sourceDim1 > targetDim1) // float4x4 => float3x3
                                    return ConversionTypes.RankTruncation2;
                                if (sourceDim0 > targetDim0 || sourceDim1 > targetDim1) // float4x4 => float4x3
                                    return ConversionTypes.RankTruncation;
                                return ConversionTypes.None;
                            case SymbolKind.IntrinsicVectorType: // float4x4 => float3
                                return ConversionTypes.RankTruncation2;
                            case SymbolKind.IntrinsicScalarType: // float3x4 => float
                                return ConversionTypes.RankTruncation2;
                            default:
                                throw new ArgumentOutOfRangeException();
                        }
                    case SymbolKind.IntrinsicVectorType:
                        switch (targetType.Kind)
                        {
                            case SymbolKind.IntrinsicMatrixType: // float4 => float4x3
                                return ConversionTypes.RankTruncation;
                            case SymbolKind.IntrinsicVectorType: // float4 => float3
                                return ConversionTypes.RankTruncation2;
                            case SymbolKind.IntrinsicScalarType: // float4 => float
                                return ConversionTypes.RankTruncation2;
                            default:
                                throw new ArgumentOutOfRangeException();
                        }
                    default:
                        throw new ArgumentOutOfRangeException();
                }
            }

            return ConversionTypes.None;
        }
    }