public LocationEffect ( IPoint3D p, int itemID, int speed, int duration, int hue, int renderMode ) : System | ||
p | IPoint3D | |
itemID | int | |
speed | int | |
duration | int | |
hue | int | |
renderMode | int | |
리턴 | System |
public LocationEffect( IPoint3D p, int itemID, int speed, int duration, int hue, int renderMode )
: base(EffectType.FixedXYZ, Serial.Zero, Serial.Zero, itemID, p, p, speed, duration, true, false, hue, renderMode)
{
}