private static void AttemptFireBreath(BaseCreature creature, Mobile target)
{
if (!creature.InLOS(target))
{
creature.SendMessage("Target cannot be seen.");
return;
}
if (!target.InRange(creature, creature.BreathRange))
{
creature.SendMessage("That is too far away.");
return;
}
if (target != null && target.Alive && !target.IsDeadBondedPet && creature.CanBeHarmful(target) &&
target.Map == creature.Map && !creature.IsDeadBondedPet &&
!creature.BardPacified)
{
creature.BreathStart(target);
creature.SetNextBreathTime();
}
else
{
creature.SendMessage("You can't breathe fire on that!");
}
}