public static IEnumerator RegisterAllPlayers()
{
ArrayList players = GetCurrentPlayerList ();
foreach (Message.Player.Player Player in players)
{
yield return GetSingletonInstance().StartCoroutine(RegisterPlayer(Player));
}
if (players.Count <= 0)
{
UnityEngine.Debug.Log("There are no players. Maybe never connected.");
}
else if (GetCurrentPlayer() == null)
{
SelectPlayer(players[0] as Message.Player.Player);
}
}