static void AddCollisionDebugBox(Node rootNode, bool add)
{
var nodes = rootNode.GetChildrenWithComponent<CollisionShape>(true);
foreach (var node in nodes)
{
node.GetChild("CollisionDebugBox", false)?.Remove();
if (!add)
continue;
var subNode = node.CreateChild("CollisionDebugBox");
var box = subNode.CreateComponent<Box>();
subNode.Scale = node.GetComponent<CollisionShape>().WorldBoundingBox.Size;
box.Color = new Color(Color.Red, 0.4f);
}
}