private gameStateLoaded ( |
||
node | ||
리턴 | void |
private void gameStateLoaded(ConfigNode node)
{
HighLogic.CurrentGame.Parameters.CustomParams<GameParameters.AdvancedParams>().PartUpgradesInSandbox = HighLogic.CurrentGame.Parameters.CustomParams<SSTUGameSettings>().upgradesInSandboxOverride;
}