public Matrix3x3Width4(ref Matrix3x3 m1, ref Matrix3x3 m2, ref Matrix3x3 m3, ref Matrix3x3 m4)
{
M11 = new Vector4(m1.X.X, m2.X.X, m3.X.X, m4.X.X);
M12 = new Vector4(m1.X.Y, m2.X.Y, m3.X.Y, m4.X.Y);
M13 = new Vector4(m1.X.Z, m2.X.Z, m3.X.Z, m4.X.Z);
M21 = new Vector4(m1.Y.X, m2.Y.X, m3.Y.X, m4.Y.X);
M22 = new Vector4(m1.Y.Y, m2.Y.Y, m3.Y.Y, m4.Y.Y);
M23 = new Vector4(m1.Y.Z, m2.Y.Z, m3.Y.Z, m4.Y.Z);
M31 = new Vector4(m1.Z.X, m2.Z.X, m3.Z.X, m4.Z.X);
M32 = new Vector4(m1.Z.Y, m2.Z.Y, m3.Z.Y, m4.Z.Y);
M33 = new Vector4(m1.Z.Z, m2.Z.Z, m3.Z.Z, m4.Z.Z);
}