////////////////////////////////////////////////////////////
/// <summary>
/// Draw primitives defined by a sub-array of vertices
/// </summary>
/// <param name="vertices">Pointer to the vertices</param>
/// <param name="start">Index of the first vertex to use in the array</param>
/// <param name="count">Number of vertices to draw</param>
/// <param name="type">Type of primitives to draw</param>
/// <param name="states">Render states to use for drawing</param>
////////////////////////////////////////////////////////////
public void Draw(Vertex[] vertices, uint start, uint count, PrimitiveType type, RenderStates states)
{
RenderStates.MarshalData marshaledStates = states.Marshal();
unsafe
{
fixed(Vertex *vertexPtr = vertices)
{
sfRenderWindow_drawPrimitives(CPointer, vertexPtr + start, count, type, ref marshaledStates);
}
}
}