public void SetData(Color[] tColorArray)
{
if (iType == CONST_RTEXTURE_TYPE.Texture2D)
{
Texture2D t = (Texture2D)_Texture;
t.SetData<Color>(tColorArray);
_Texture = t;
}
else if (iType == CONST_RTEXTURE_TYPE.Texture3D)
{
Texture3D t = (Texture3D)_Texture;
t.SetData<Color>(tColorArray);
_Texture = t;
}
else
{
REngine.Instance.AddToLog("TextureCubes do not support SetData Functions : "+Name);
}
}