RTSEngine.Data.GameState.AddParticle C# (CSharp) 메소드

AddParticle() 공개 메소드

public AddParticle ( Particle p ) : void
p Particle
리턴 void
        public void AddParticle(Particle p)
        {
            lock(lckParticles)
                tmpParticles.Add(p);
        }

Usage Example

예제 #1
0
        public override void ApplyAction(GameState g, float dt)
        {
            if(resources.Count < 1) return;

            if(g.CurrentFrame % 300 == 0) {
                g.AddParticle(new AlertParticle(
                    building.WorldPosition + Vector3.Up * 0.2f, 0.1f, Color.White,
                    building.WorldPosition + Vector3.Up * 0.2f, harvestradius * 1.4f, Color.Transparent,
                    g.TotalGameTime, 2f
                    ));
                foreach(var b in resources) {
                    if(r.NextDouble() > 0.5) {
                        building.Team.Input.AddEvent(new CapitalEvent(
                            building.Team.Index,
                            b.Data.Index == 0 ? 5 : 20
                            ));
                        building.Team.Input.AddEvent(new DamageEvent(
                            building.Team.Index,
                            b.UUID,
                            10
                            ));
                        g.AddParticle(new AlertParticle(
                            b.WorldPosition + Vector3.Up * 0.2f, 2f, Color.White,
                            b.WorldPosition + Vector3.Up * 3.2f, 1f, Color.Black,
                            g.TotalGameTime, 2f
                            ));
                    }
                }
            }
        }
All Usage Examples Of RTSEngine.Data.GameState::AddParticle