public BuildingEvent ( Construction construction, Construction target, BuildingBlock bb, bool bNeedsValidPlacement ) : System | ||
construction | Construction | |
target | Construction | |
bb | BuildingBlock | |
bNeedsValidPlacement | bool | |
리턴 | System |
public BuildingEvent(Construction construction, Construction.Target target, BuildingBlock bb, bool bNeedsValidPlacement)
{
Builder = Server.GetPlayer(target.player);
BuildingPart = new BuildingPart(bb);
Construction = construction;
Target = target;
NeedsValidPlacement = bNeedsValidPlacement;
}