private ResetRenderTargets ( Microsoft.Xna.Framework.Graphics.RenderTargetBinding oldBindings ) : void | ||
oldBindings | Microsoft.Xna.Framework.Graphics.RenderTargetBinding | |
리턴 | void |
private void ResetRenderTargets(RenderTargetBinding[] oldBindings)
{
// Restore the given Graphics Device's Render Target
Game1.GetInstance().GraphicsDevice.SetRenderTargets(oldBindings);
}