private void CreateIterationStateFile(String folderPath)
{
var replayFile =
new StreamWriter(folderPath + System.IO.Path.DirectorySeparatorChar + Properties.Settings.Default.SettingReplayFolder + System.IO.Path.DirectorySeparatorChar + "iteration" +
_iteration + Properties.Settings.Default.SettingStateFileExtension);
var mazeForFile = new Maze(_maze);
if (_secondMazePlayer == _currentPlayer.GetSymbol())
{
mazeForFile.SwapPlayerSymbols();
}
replayFile.Write(mazeForFile.ToFlatFormatString());
replayFile.Close();
}