public OnHurtSonic ( |
||
@object | ||
level | SonicLevel | |
sonic | ||
sensor | string | |
piece | dynamic | |
리턴 | bool |
public bool OnHurtSonic(LevelObjectInfo @object, SonicLevel level, Sonic.Sonic sonic, string sensor, dynamic piece)
{
return Script.Reinterpret<bool>(evalMe("hurtScript").Me().apply(@object, new object[] {@object, level, sonic, sensor, piece}));
}