OpenRA.Player.Player C# (CSharp) 메소드

Player() 공개 메소드

public Player ( World world, Session client, PlayerReference pr ) : System
world World
client Session
pr PlayerReference
리턴 System
        public Player(World world, Session.Client client, PlayerReference pr)
        {
            string botType;

            World = world;
            InternalName = pr.Name;
            PlayerReference = pr;

            // Real player or host-created bot
            if (client != null)
            {
                ClientIndex = client.Index;
                Color = client.Color;
                PlayerName = client.Name;
                botType = client.Bot;
                Faction = ChooseFaction(world, client.Faction, !pr.LockFaction);
                DisplayFaction = ChooseDisplayFaction(world, client.Faction);
            }
            else
            {
                // Map player
                ClientIndex = 0; // Owned by the host (TODO: fix this)
                Color = pr.Color;
                PlayerName = pr.Name;
                NonCombatant = pr.NonCombatant;
                Playable = pr.Playable;
                Spectating = pr.Spectating;
                botType = pr.Bot;
                Faction = ChooseFaction(world, pr.Faction, false);
                DisplayFaction = ChooseDisplayFaction(world, pr.Faction);
            }

            PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
            Shroud = PlayerActor.Trait<Shroud>();

            fogVisibilities = PlayerActor.TraitsImplementing<IFogVisibilityModifier>().ToArray();

            // Enable the bot logic on the host
            IsBot = botType != null;
            if (IsBot && Game.IsHost)
            {
                var logic = PlayerActor.TraitsImplementing<IBot>().FirstOrDefault(b => b.Info.Name == botType);
                if (logic == null)
                    Log.Write("debug", "Invalid bot type: {0}", botType);
                else
                    logic.Activate(this);
            }

            stanceColors.Self = ChromeMetrics.Get<Color>("PlayerStanceColorSelf");
            stanceColors.Allies = ChromeMetrics.Get<Color>("PlayerStanceColorAllies");
            stanceColors.Enemies = ChromeMetrics.Get<Color>("PlayerStanceColorEnemies");
            stanceColors.Neutrals = ChromeMetrics.Get<Color>("PlayerStanceColorNeutrals");
        }