static private UnderailTrain ( Train Train ) : void | ||
Train | Train | The train |
리턴 | void |
internal static void UnderailTrain(Train Train)
{
Train.Derailed = false;
for (int i = 0; i < Train.Cars.Length; i++)
{
Train.Cars[i].Specs.CurrentRollDueToTopplingAngle = 0.0;
Train.Cars[i].Derailed = false;
}
}