public void StartSequenceItem(ushort itemNum)
{
_seqInfo.SeqData = SkyEngine.ItemList[itemNum];
_seqInfo.NextFrame = Environment.TickCount + 60;
_seqInfo.FramesLeft = (uint)(_seqInfo.SeqData[0] - 1);
_seqInfo.SeqDataPos = 1;
_seqInfo.Running = true;
_seqInfo.RunningItem = true;
}