internal static void SendGlobalChat(Player player, string message)
{
string toSend = player.Tag + ": " + message;
Server.Log("!" + toSend, LogTypesEnum.Chat);
var packet = new Packet {Id = PacketType.Message};
packet.AddVar(player.UserId);
packet.AddVar(toSend);
foreach (Player p in PlayerHandler.Players.Values.ToArray())
{
if (p.IsActive)
{
p.SendPacket(packet);
}
}
}