public override void SeekAsolutePercentage(int iPercentage)
{
if (_state != PlayState.Init)
{
if (iPercentage < 0)
{
iPercentage = 0;
}
if (iPercentage >= 100)
{
iPercentage = 100;
}
if (iPercentage == 0)
{
SeekToTimePosition(0);
}
else
{
SeekToTimePosition((int)(Duration * ((double)iPercentage / 100d)));
}
}
}