public DispatchInput ( global data, uint data_len ) : void | ||
data | global | |
data_len | uint | |
리턴 | void |
public void DispatchInput(global::System.IntPtr data, uint data_len)
{
var arg0 = data;
Internal.DispatchInput_1((__Instance + __PointerAdjustment), arg0, data_len);
}
Debugger::DispatchInput ( global baton, global data, uint data_len ) : void |