public void Init(EmulatorManager remote)
{
Debug.Log ("Setting up socket.");
phoneRemote = remote;
if (EmulatorConfig.Instance.PHONE_EVENT_MODE != EmulatorConfig.Mode.OFF) {
phoneEventThread = new Thread(phoneEventSocketLoop);
phoneEventThread.Start();
}
}
public void Start() { socket = gameObject.AddComponent <EmulatorClientSocket>(); socket.Init(this); emulatorUpdate = EndOfFrame(); StartCoroutine(emulatorUpdate); }