/**
* Renders the given GraphicsObject
*
* @param spriteBatch Contains graphics contexts for rendering on the game screen
* @param obj The GraphicsObject that is to be rendered
*/
public void Render(SpriteBatch spriteBatch, GraphicsObject obj)
{
this.Render(spriteBatch, (int)obj.GetX(), (int)obj.GetY(), (int)obj.GetRadius(), obj.GetColor(), (int)obj.GetAngle(), 0.0f, 0, 0);
}