GameFramework.Story.Commands.WaitStoryCommand.Evaluate C# (CSharp) 메소드

Evaluate() 보호된 메소드

protected Evaluate ( StoryInstance instance, object iterator, object args ) : void
instance StorySystem.StoryInstance
iterator object
args object
리턴 void
        protected override void Evaluate(StoryInstance instance, object iterator, object[] args)
        {
            for (int i = 0; i < m_StoryIds.Count; i++) {
                m_StoryIds[i].Evaluate(instance, iterator, args);
            }
            if (m_HaveSet) {
                m_SetVar.Evaluate(instance, iterator, args);
                m_SetVal.Evaluate(instance, iterator, args);
                m_TimeoutVal.Evaluate(instance, iterator, args);
                m_TimeoutSetVar.Evaluate(instance, iterator, args);
                m_TimeoutSetVal.Evaluate(instance, iterator, args);
            }
        }