public void Rule2(float dt, World world){
switch (s2)
{
case -1:
if(!(UnityEngine.Input.GetKey(KeyCode.E)))
{
s2 = -1;
return; }else
{
goto case 0; }
case 0:
Position = ((Position) + (((((Up) * (dt))) * (MaxVelocity))));
s2 = -1;
return;
default: return;}}