public Damage ( Vector3 direction, float value, IAttacker attacker ) : System | ||
direction | Vector3 | 吹っ飛ぶ方向 |
value | float | ダメージ値 |
attacker | IAttacker | |
리턴 | System |
public Damage(Vector3 direction, float value, IAttacker attacker)
{
HitDirection = direction;
DamageValue = value;
Attacker = attacker;
}
}