public void CreateUI() { if (_ui != null) { _ui.Dispose(); _ui = null; } CreateUI_PlayMode(); }
static public int CreateUI(IntPtr l) { try { FairyGUI.UIPanel self = (FairyGUI.UIPanel)checkSelf(l); self.CreateUI(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }