public void Reset() { _curFrame = 0; _curFrameDelay = 0; repeatedCount = 0; reachEnding = false; reversed = false; }
static public int Reset(IntPtr l) { try { FairyGUI.PlayState self = (FairyGUI.PlayState)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }