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FairyGUI
GComponent
OnUpdate
FairyGUI.GComponent.OnUpdate C# (CSharp) 메소드
GComponent 1 문서
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프로젝트 열기: fairygui/FairyGUI-unity
OnUpdate()
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메소드
protected
OnUpdate
( ) :
void
리턴
void
protected virtual void OnUpdate() { if (_boundsChanged) UpdateBounds(); }
GComponent
AddChild
AddChildAt
AddController
AdjustRadioGroupDepth
ApplyAllControllers
ApplyController
BuildNativeDisplayList
ChildSortingOrderChanged
ChildStateChanged
ConstructFromResource
ConstructFromXML
CreateDisplayObject
Dispose
EnsureBoundsCorrect
GComponent
GetChild
GetChildAt
GetChildById
GetChildInGroup
GetChildIndex
GetChildren
GetController
GetControllerAt
GetFirstChildInView
GetInsertPosForSortingChild
GetSnappingPosition
GetTransition
GetTransitionAt
GetVisibleChild
HandleGrayedChanged
HandleSizeChanged
InvalidateBatchingState
IsAncestorOf
IsChildInView
OnUpdate
RemoveChild
RemoveChildAt
RemoveChildren
RemoveController
SetBounds
SetBoundsChangedFlag
SetChildIndex
SetChildIndexBefore
SetupOverflow
SetupScroll
SwapChildren
SwapChildrenAt
UpdateBounds
UpdateClipRect
_SetChildIndex
__addedToStage
__removedFromStage