public Initialize ( GraphicsDevice device, FSO.LotView.WorldState world ) : void | ||
device | GraphicsDevice | |
world | FSO.LotView.WorldState | |
리턴 | void |
public virtual void Initialize(GraphicsDevice device, WorldState world)
{
OnWorldChanged(world);
}
private void InitWorldComponent(WorldComponent component) { component.Initialize(this.World.State.Device, this.World.State); }