FMOD.REVERB_PROPERTIES.REVERB_PROPERTIES C# (CSharp) 메소드

REVERB_PROPERTIES() 공개 메소드

public REVERB_PROPERTIES ( float decayTime, float earlyDelay, float lateDelay, float hfReference, float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain, float highCut, float earlyLateMix, float wetLevel ) : System
decayTime float
earlyDelay float
lateDelay float
hfReference float
hfDecayRatio float
diffusion float
density float
lowShelfFrequency float
lowShelfGain float
highCut float
earlyLateMix float
wetLevel float
리턴 System
        public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference,
            float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain,
            float highCut, float earlyLateMix, float wetLevel)
        {
            DecayTime = decayTime;
            EarlyDelay = earlyDelay;
            LateDelay = lateDelay;
            HFReference = hfReference;
            HFDecayRatio = hfDecayRatio;
            Diffusion = diffusion;
            Density = density;
            LowShelfFrequency = lowShelfFrequency;
            LowShelfGain = lowShelfGain;
            HighCut = highCut;
            EarlyLateMix = earlyLateMix;
            WetLevel = wetLevel;
        }
        #endregion
REVERB_PROPERTIES