public REVERB_PROPERTIES(float decayTime, float earlyDelay, float lateDelay, float hfReference,
float hfDecayRatio, float diffusion, float density, float lowShelfFrequency, float lowShelfGain,
float highCut, float earlyLateMix, float wetLevel)
{
DecayTime = decayTime;
EarlyDelay = earlyDelay;
LateDelay = lateDelay;
HFReference = hfReference;
HFDecayRatio = hfDecayRatio;
Diffusion = diffusion;
Density = density;
LowShelfFrequency = lowShelfFrequency;
LowShelfGain = lowShelfGain;
HighCut = highCut;
EarlyLateMix = earlyLateMix;
WetLevel = wetLevel;
}
#endregion