private SetUInt32 ( uint byteOffset, |
||
byteOffset | uint | |
value | ||
littleEndian | bool | |
리턴 | void |
public extern void SetUInt32(uint byteOffset, UInt32 value, bool littleEndian = false);
public extern void SetFloat32(uint byteOffset, Single value, bool littleEndian = false);
public void TestSetGetUInt32() { Action f = () => { var b = new ArrayBuffer(16); var v = new DataView(b); v.SetUInt32(0, 5); v.SetUInt32(8, 6); Done(v.GetUInt32(0) == 5 && v.GetUInt32(8) == 6); }; this.Start(f); }